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This week in competitive programming

Codeforces Round 295 happened early on Monday (problems, results, editorial with challenges, top 5 on the left). Let me describe problem D which I didn't solve during the round: you have an array with 105 positive integers, denoting your various skill levels in an online game. You're also given up to 105 possible improvements for your skills. Each improvement is applicable to one particular skill, and is of one of three types: set the skill level to the given value, add the given value to the skill level, or multipy the skill level by the given value. The skill that can be improved, the type of improvement, and the improvement value are fixed for each possible improvement, so the only freedom you have is which improvements you will apply, and in which order. You goal is to achieve the maximum product of all your skill levels using at most m improvements (m is also given).

This problem requires careful reduction of complexity until it becomes simple. The first step, for example, is to notice that it only makes sense to apply the "multiplication" improvements after all others, and the order of their application does not matter. I've managed to do a few more steps during the contest, but stopped short of the solution because I couldn't find a way to properly handle the "assignment" improvements. Can you see the remaining steps?

Facebook Hacker Cup 2015 Final Round happened on Friday in Menlo Park (results, top 5 on the left). I've managed a very good start by getting the first submission and then skipping the tricky geometry problem (the "Fox Lochs" column in the above table). After submitting the 20-point with almost two hours left, I had two strategies to choose from. I could go back to the geometry problem, implement it carefully, test it a lot, but thus likely not solve anything else - looking at the final scoreboard, that would've earned me the second or third place in case my solution was correct - but given that even Gennady had failed this problem, that's far from certain. Or I could try to solve one of the two harder problems which seemed to require some thinking but looked tractable.

I've decided to go after the 25-point problems, and after some thinking came up with a O(N*sqrtN) solution for the fourth problem ("Fox Hawks"). The problem was: you're given a boolean expression with at most 200000 boolean variables, each appearing exactly once, for example "((1 & (2 | 3)) | 4)". What's the k-th lexicographically set of variable values that evaluate this expression to true?

It was not clear whether O(N*sqrt(N)) would pass within the time limit, so I hoped for the best and started implementing it. The implementation was a bit tricky and required more than an hour (including writing a simple but slow solution and comparing on a lot of small testcases). I've finally downloaded the input with about 30 minutes left in the contest - and my solution turned out a bit too slow (solved 12 testcases out of 20 in the time limit) :( Had I implemented it a bit more efficiently, or had I used a more powerful computer, I might've got it, and it turns out that would've earned me the victory. Well, better luck next time!

After discussing my solution with Slava "winger" Isenbaev after the contest, I've also realized that it's not hard to change it into a O(N*logN) approach. I've done that after the contest, and after about 20 minutes of coding and 5 minutes of debugging I got a working solution that solved all cases in about 20 seconds (out of 6 minutes). Can you guess what's the O(N*logN) approach knowing that it's an improvement of an O(N*sqrtN) one?

Now, let's continue covering the Open Cup contests from February. Before presenting a new round, let me give the solution ideas for the problems I posted last week.

The first problem was about finding the k-th lexicographically borderless word of length n (up to 64), where a word is borderless when it has no non-trivial borders. In order to solve this problem, let's learn to count borderless words first. The first idea is to notice that if a word of length n has any borders, then it must also have a border of length at most n/2 (because if a prefix is equal to a suffix and they intersect, then we can find a shorter prefix that is equal to a suffix - see the picture on the left). Because of this, when n is odd, the number of borderless words of length n is equal to the size of the alphabet times the number of borderless words of length n-1 - we can simpy put an arbitrary character in the middle of a word of length n-1. And when n is even, the number of borderless words of length n is equal to size of the alphabet times the number of borderless words of length n-1 minus the number of borderless words of length n/2: we can also put an arbitrary character into the middle of a word of length n-1, but we need to subtract cases where the new word has a new border of size n/2. Finding k-th lexicographically borderless word is done in a very similar manner: instead of just counting all borderless words, we can use the same approach to count all borderless words with the given prefix.

The second problem was about finding two deterministic finite automata with at most n+1 states that, when used together, accept the given word and only that word. The automaton with n+2 states that accepts only the given word is straightforward. How do we get rid of one state? Well, let's glue two adjacent states together. This will result in an automaton that accepts the given word, but also all words where the letter in a certain position can be repeated an arbitrary number of times. If we do this once for the first letter, and the second time for the last letter, we'll obtain the two automata that we need, unless all letters in our word are equal. An in case all letters in our word are equal, it's not hard to see that there's no solution.

Now, on to new tricky problems! Open Cup 2014-15 Grand Prix of Karelia happened 3 weeks ago (results, top 5 on the left). The most difficult problem F was about the Conway's look-and-say sequence starting with 2: we start with single digit 2, then repeatedly describe what we see. For example, on the first step, we see one "2", so we write "12". On the second step, we see one "1" and one "2", so we write "1112". On the third step, we see three "1"s and one "2", so we write "3112", and so on. How many digits does the n-th step contain (modulo p)? n is up to 1018.

Open Cup 2014-15 Grand Prix of Udmurtia happened 2 weeks ago (results, top 5 on the left). Let's talk about a relatively easy problem for a change.

Problem B of this round was concerned with drawing parallelepipeds on a grid. More specifically, a parallelepiped is drawn on a grid like this: we start with a rectangle, then add three diagonal segments of the same length, and then connect their ends as well - see the picture on the left. The parallelepiped has three parameters: the two sides of the rectangle, and the size of the diagonal. All three parameters must be at least 3.

A parallelepiped was drawn, but then all squares but two were erased, so you're given the coordinates of the two remaining squares, each up to a billion. What's the smallest possible total number of cells in the original drawing?

This problem looks quite nasty from the outside, and it feels like it can have a lot of tricky corner cases. But it turns out it's possible to write a solution that sidesteps those and solves everything in quite general manner. How would you approach this problem?

Thanks for reading, and check back next week!




4 comments:

  1. A Computer Science portal for geeks. It contains well written, well thought and well
    explained computer science and programming articles, quizzes and practice/competitive
    programming/company interview Questions.
    website: geeksforgeeks.org

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  2. A Computer Science portal for geeks. It contains well written, well thought and well
    explained computer science and programming articles, quizzes and practice/competitive
    programming/company interview Questions.
    website: geeksforgeeks.org

    ReplyDelete
  3. A Computer Science portal for geeks. It contains well written, well thought and well
    explained computer science and programming articles, quizzes and practice/competitive
    programming/company interview Questions.
    website: geeksforgeeks.org

    ReplyDelete
  4. A Computer Science portal for geeks. It contains well written, well thought and well
    explained computer science and programming articles, quizzes and practice/competitive
    programming/company interview Questions.
    website: geeksforgeeks.org

    ReplyDelete

This week in competitive programming